Showing posts with label c64. Show all posts
Showing posts with label c64. Show all posts

Monday, 13 August 2018

Interview with Stefany Allaire

1. Hello and welcome from us at BlitterWolf. For our readers could you tell us your name, country and occupation please?
A. My name is Stefany Allaire and I was born in Quebec City in the province of Quebec, in Canada which makes me a French Canadian.  I presently reside in Vancouver, British Columbia. I started my career as an electronic technician which turned quickly in hardware design and the later years of my career, I got into FPGA programming and Mechanical Design.

2. Where did the inspiration for the C256 Foenix come from?
A. For a while now, I was going to get myself a C64 or C128, just to rekindle with my past I suppose. So, for some reasons, there was already a predisposition for me to get back into it. And then, the video from “The 8Bit guy” David Murray where is speaks of the “Gigagron TTL” computer happened. That was middle of April. He makes the review of a retro computer called the “Gigatron TTL” designed by 2 gentlemen from the Netherlands if I recall (don’t quote me on that).

So, at the end of the video David Murray makes the mention that all this time he has been reviewing all these different homemade computers, he never really came across the one he would have wanted. He finally tells the audience that he made a list on his website’s forum of the thing his dream computer should have. I proceed to take a look and there I decide to pursue the project. This is how the C256 Foenix project started for me. It was going to be another month before I really got into it.

3. Did you know from the start what you wanted to create, as in the specifications and the look of the machine?
A. Not really, however, I was in the right mind set to begin a new project and I was already in the retro mood. The early specifications were specified by David, so for me this was my base, my starting point. But it dawned on me quickly that what David wanted and this is my interpretation of it, was an enhanced C64; still compatible with the actual C64 but with more possibilities. And early on, in my first month of reflection that was a problem. Because I didn’t want to recreate a C64 with more features, I wanted to create something that would have followed the C128 but the capacity of an Amiga without going into full 16bits. So, some of what David wanted could be fulfilled but other stuff could not. He did mentioned also that FPGAs were not his preferred choice and an off the shelf solution for video would be preferred and this is one of the things I didn’t agree with. Because for me FPGAs could be considered as ASIC because this is what they are in the end and Commodore was very much into designing their own ASIC. So for me, FPGA made all the sense in the world to enhance the possibilities of the CPU and system in general and give an edge to video and audio. In the end, this internal FPGA discussion brought about the idea that the project should be about creating something that could have been designed by Commodore in the first place, if Jack didn’t leave Commodore. And from that moment, the whole project made sense and this is how I came about with my own specs (based heavily on what David wanted) and brought a spin on them.

4. Your slogan says "The C64/C128 long lost brother", in name only?
A. Well, like I previously mentioned, I thought that giving a twist to the design by forcing me into designing something from a different time or era would make sense, because things have changed so dramatically in the world of electronic since 1987, it’s insane. The goal was and is still to design something that could be considered the follow-up to the C128. What the next computer could have been if Jack Tramiel would have stayed with Commodore and that Amiga was never bought by Commodore considering that the C128 was not a very big success because of this idea of trying to please everybody with one architecture. Maybe, they would have decided to go clean room and reinvent what the next gen could have been and this is what the C256 Foenix is about, so in a way maybe it is more like the long lost sister! ;o)

5. Did you have any PCB schematics to work from as a starting point or is this built from the ground up?
A. Yes, everything was designed from ground up. I even decided to use a different EDA software suite than the one I was generally using. I used Eagle thinking that it would be easier to share the content, however, I came to realize that my design was going to be too big for the free edition and the standard paying version, so all in all, maybe not the best choice. Surprisingly enough, Eagle really grew on me. However, if Autodesk would not be the owner now, I think I would feel even better about it. I digress, however, aside the fact that used website like SNAPEDA to get the schematic symbols and PCB footprint. The schematic has been completely created by me.

The Product as of Today

6. Is the C256 going to be backward compatible with previous Commodore models and if so which ones?
A. The million dollars question, a straight answer to that question, is “no”. I believe that the C128 compatibility with the C64 is what limited the C128 and so I wasn’t going to repeat the same mistake being the successor to the C128. The C64 should have remained the C64 and the C128 ought to have been its own computer and thus this idea that anything design with Commodore in mind should be automatically compatible with the C64 because it has lots of game supporting it, is somewhat ludicrous to me. In the 1990’s there has been a lot of attempts for new computers and/or game platforms to come to the market and most of them failed and yes most of them was because of lack of software support. But in a lot of cases because there was a lack of time to develop new games and a lack of time to develop the right tools to support those game developers. And for me, this is the major point. I think people are ready to have a new retro platform with new games and my priority is to support the early adopters first. If you have games and it is easy to develop those games then we could see a major adoption of a new ‘old’ platform.

7. Why have you decided to call the project Foenix?
A. First, I realized quickly that if I was going to take David’s challenge seriously than there would be other and thus, I went and assume that some of them would take on the C256 name. So, to make sure that there would be no confusion with any other past or future C256 names reference to a hypothetical Commodore computer, I went with Phoenix for the fact that it is the computer that might have existed but then its rises from its ashes. So I think the image here is pretty clear. As far as the “F” is concern, well, I needed to make it mine, so Ste”F”any hence “F”oenix.

8. Have you always had a keen interest in hardware development?
A. Yes, actually the source of my interests in electronic and electronic hardware comes the C64. When I was 13, my dad bought a C64 for the family and back then I was residing in Rimouski, in Quebec province. Not a place you would write about, long and windy winter, short and windy summer. Anyhow, we just moved there and I had no friend, so I was bored. Now we are talking about 1984, so no internet or else. So, when the Commodore arrived, at first, I tried to do some things with it, but it was still very early, so there were not that many games and it is not like we could have access to those games anyway. But overtime, within one year of getting the computer we moved within the city and my brother one day brought back a game cartridge and this is where it really started for me. After a few months, we ended having a lot more games and I started hacking the games which I did many years till we moved again. I stopped doing it when I was 16, in the mean time I was doing some electronic stuff on the side.

9. Have you owned any Commodore computers in the past and if so which?
A. Yes, the C64 and that’s it. Unfortunately by the time the Amiga came around, I was already out of the C64 hacking scene and I never made the transition and by then, I was already doing stuff on the PC. A month ago, I got myself a C128 because at some point in time my brother trashed the family C64 and all the games we had (he didn’t tell me). Sad… snif…

10. Who is working on software development, such as the OS and any software, for the hardware?
A. Right now, few people have shown some interests in help with the low level stuff. As we speak, I think there is only Tom who is actively working on the firmware to create a Monitor/Text Editor for the machine. Others have shown interests in creating games and apps when the unit is ready. As soon as the FPGAs are done, I will join in for the Kernel section which is the most important to enable everybody else. Also with the FPGAs design done, then, all the documentations will be useful for developer as well. I think at this point, the biggest issue, is really to get a board and a board with programmed FPGA as soon as possible.

11. Do you intend future proofing the C256 by allowing for expansions, such as extra memory?
A. The C256 has an expansion connector and a cartridge connector. So, I believe that there are plenty of ways to go about making it better or to improve it. Memory wise, I think there will be plenty so, that won’t probably be necessary, so unless the end-user is really thirsty for it. Otherwise, the expansion connector could be used to implement different type of hardware that are more up to date, like an IDE interface, Wi-Fi module, USB, anything their heart desire.

12. What ports are going to be accessible externally?
A. External ports, we are talking about a 95% compatible USER Port (smaller connector though), RCA Stereo Line Output, Headphone with Amps Output, Midi-In, Midi-Out, DVI (D and A), Commodore 6 pins EIC Connector for the drives, then a extended version of the C64 pin compatible connector (smaller) with 64 pins that contains the 24Bits Address bus.

13. Do you have a roadmap for the C256 and possible future projects?
A. Good question, at some point in the design there was an idea to put 2 processors like the C128. In our case, it would have been the 65C816 and the MC68SHC000 in 8bit mode both running @ 16Mhz. So, if there was a follow up to the C256 maybe it could be either a dual processors version and/or to implement a real 16bit bus 65C816 into another FPGA, so to transform the C256 from 8bits to 16bits but to keep the same sound/graphics hardware. However, right now there are no plans whatsoever for any future model, obviously this is tied up to the fact that if there is no C256 that exists and thrive in the market, there is no point into making a successor.

14. Have you ever been a member of a computer group and if so when and where?
A. No, never… Never been much of a group person.

15. Did you have your most favourite played games on Commodore machines and what were/are they?
A. The games I enjoyed the most playing back in the day were mostly arcade games because while I was bored during my teenage years, close to the school there was an arcade which I spent all my money and my free time. So I got to enjoy first hand all today’s classic. As for the Commodore, I enjoyed mostly the early games like Jumpman and then there were a couple of game studios that were just making awesome games, like Epyx and Synapse that I really enjoy. But at the end of the day, I never have been much of a gamer. I would have way more fun cracking the game than to play with it! ;o)

16. Best computer system of all time for you?
A. Even if I never had one and never actually played with one or come close to touch one. I think Amiga is the computer of all time. I mean, don’t get me wrong, the C64 has played a major role in people’s life, but I think the Amiga was far ahead of its time and just set the bar to a level that just triggered everything else. So, in other words, I would say that people wise, I think the C64 has been a major game changer. In terms of technology, I think the Amiga was the computer that made the biggest difference.

17. Best computer game of all time for you?
A. I don’t have any specifics on that one. I would say that it is more like an era that made a different. So I would say, all the arcade games designed in the early 80s are the best games of all time.

18. What are your thoughts about what happened to Commodore?
A. Well, I think if Commodore would have not been so greedy and stupid (mostly from the time Jack left) they could easily be the actual Apple. They had everything to become one, but like I said, stupidity and greed just killed everything. I mean, I think Jack Tramiel was way more a visionary than Steve Jobs could ever be. I obviously don’t know the person, but I guess what he did was way more significant than Apple did, no offense to Apple fans here. Otherwise, there is very little we can say, since it is long gone!

19. Any further comments to make?
A. Well, not specifically, but I would like to thank you for giving me the chance to talk more about the project even it has been a bit overdue. Sorry about that. ;o) I hope that when the time comes people will enjoy this new “old” computer and will have as much fun with it that I got to design it and to make it happen!

Michael Holmes

Sunday, 1 April 2018

TheC64 Mini

Having owned a Vic-20 as a kid and at the same time my brother owning a C64 which eventually got passed down to me. The hand me down syndrome happened to me a lot when growing up, but I didn't mind in that instance.

As most who read this blog will know the Commodore 64 was and still is the best selling home computer of all time, so why not recreate this?

I wasn't sure about this to begin with, however, after some reading and checking out what other people thought about it and also after interviewing Paul Andrews I thought I would buy one.

Top of Box

Bottom of Box

Once I'd taken some photos of the outside of the box and gotten rather excited about what could be inside, I opened the box, and guess what... there was an inner box so I took another photo.

Inner Box

End of Box Show Features

At this point I opened the inner box and decided to take even more photos and then the time came to touch and see what one of the big issues people were having was like, the keys not moving.

Inside the Box - Nice and Shiney

Inner Box minus the Plastic

The Keyboard

The Joystick

The Unpacked Contents

The Keyboard

Size Comparison

All unpacked and several more photos taken, one with a coke can next to the keyboard to show a size comparison.

Thankfully no major setting up to do, it literally is plug and play. Just plug the HDMI lead in the C64 to the TV and then plug in the micro USB, plug in the joystick to one of the USB ports and switch the whole thing on.

Of course I had to take some video footage as well, not much though as I was quite excited about playing some games.


Just a quick look at the menu layout and some of the games available.


Thought I'd give Uridium a go and see if I remember what to do. I remember it being a really cool game and I wasn't wrong, even if I wasn't very good.

My next game was Super Cycle and found I was pretty good, I got to the final race and scored 100,320 points, not bad for a first go.

I know there is much more to it than I have shown, such as attaching a keyboard and being able to program using C64 Basic, etc. As and when I get ore time to play I might do a further blog commenting on further possibilities.

And what are my views on the hardware, quality, playability etc. Well there's the whole discussion on non-functioning keys, I say - "So what", if it's that important to you then go buy a USB keyboard. I'd say the build quality is excellent and as for reproduction accuracy it's definitely spot on.

So would I recommend this to 40 somethings that remember the original Commodore 64, the answer is a resounding YES and would I recommend this to kids now, the answer, again, is a resounding YES. Understanding computer games of the past allows you to respect games of today.

As a nerd/geek who owns modern consoles it is nice to take a break from all that and play on some of the best hardware produced recently.

Apologies for the photo and video quality.

Michael Holmes

Tuesday, 6 February 2018

Interview with Paul Andrews

Interview with Paul Andrews
1. Hello and welcome from us at BlitterWolf. For our readers could you tell us your name, country and occupation please?
A. My name is Paul Andrews, and I am one of the directors of Retro Games Ltd, based here in the UK



2. When was your first experience with computers and what were your thoughts?
A. Well I almost had a ZX81 but upgraded it overnight to a 48K Spectrum, but I have been using computers of either mine or my friends and family since back in that period, from the Vic20, C64, BBC and many more, I was part of the generation which grew up in their early teens using computers for the general public for the first time

3. How many, as we call them now, retro systems have you owned in your lifetime?
A. I used to run a retro game online store called Retro Trader, which in its day was the most visited online store for retro games, back in the early internet days, so I can safely say I have pretty much owned most computers and consoles at some point in time!

4. What drew you to the commodore brand and specifically the C64?
A. The C64 was the biggest and best of the computers of its day with some of the coolest graphics and sounds for that period in time, people love it still and so do we!

5. What made you decide on the kickstarter route to fund the new machine?
A. We thought we would test the market and see if people had the same passion for THEC64 as we did, and we did raise $100k on Indiegogo but based on reactions from that, based on what retailers wanted also, we decided the best way to make it happen was to initially create the mini, and then do the full sized version, but to thank Indiegogo and pre-order backers we are giving them a mini as an extra free gift as well as the full sized version ASAP after the mini as well, so I think we have managed to not only fulfil our promises but also be one of the first if not only crowd funders to give massively more than people paid for as well, even if it took us a bit longer than we original anticipated.

6. Could you give some of the specifications of TheC64 and are there any that couldn't be added?
A. Well apart from coming with 64 preinstalled games the really cool thing is that you can also access BASIC and have a go at programming on it as well. This also means you can access external files and games and so on via the USB/Basic function as well. You can plug in an external USB keyboard and program or even use the internal virtual one if you like. We have tried to make it as good for as many types as users as possible.

7. Who decided the number of games and which games to be included on TheC64?
A. It’s the THEC64, it just had to have 64 games on it right!

8. How long has it taken from initial idea to March 29th 2018, release date in UK?
A. It has literally taken us from Q2 2016 till now, it’s a long complicated process and don’t forget we are not just supplying to backers, we are also doing a full rolled out global release so it’s been a massive operation, which apart from the core team of myself, Chris Smith and Darren Melbourne, literally has had tens of people working hard non-stop on this to make it happen on a global scale.

9. What other hardware do you have in the pipeline?
A. I can’t say too much just yet, but let’s just say we have multiple licenses already signed to us, further ones in discussion, and we are very excited and think you guys will be as well when it’s time to reveal what’s next.

10. Have you ever been a member of an computer group and if so when and where?
A. Not a formal one, but many, many nights of my youth were spent with my friends playing and using computers.

11. What are your thoughts about what happened to Commodore?
A. It’s sad to see any brand fragmented, or not carry on as it might of, but in our own way we hope we are keeping it all alive for fans still.

12. Did you have your most favourite played games on Commodore hardware and what were they?
A. On THEC64 we have tried to include some of the best and our favourite games for the system, and also tried to have a variety of them as well. But the fact that external files can be accessed by THEC64 allows for further fun for everyone as well.

13. Best hardware system of all time for you?
A. That’s hard to say, as there have been so many good systems, maybe I can cheat here and say The Jupiter Ace, as I own that brand!

14. Best game of all time for you?
A. Again hard to say, but possible manic miner purely as it set all new standards back in the day and created a bit of a classic that most people remember no matter what computer you had.

15. Do you have a favourite computer magazine past or present?
A. Probably two, Crash, and Zzap.

16. What are your thoughts on other recreated retro platforms such as the Spectrum Next?
A. I know the guys, and have met with Henrich a few times, they are doing a great job, and think it’s a great machine, and of course designed by Rick so it couldn’t get much better in its design!

17. Now with new retro machines being sold again, have you noticed an increase in demand for your products?
A. Nintendo have set the bar quite high with their mini consoles, but I truly believe we have done a great job with THEC64 mini, and the reaction on the whole has been great from the public, time will tell of course!

18. Are there any planned updates for TheC64 in the near future?
A. Yes firmware updates will be available on an ongoing basis ASAP as well.

19. Do you have any thoughts on creating further hardware or software that you feel might please the retro community?
A. We have a lot planned and we are already working with a range of software developers to create new games for older systems, so its something we are already on the case with.

20. Have you anything further to say about your future?
A. We have a lot of plans, and hopefully with the support of the public and the retro community in general we hope we can make a lot of people happy by bringing them products they will want and will love, please keep watching! 

Michael Holmes