Tuesday, 28 April 2026

CD32

 CD32

Hi all, I started a new blog called "Life-of-Tech" but thought if it was Amiga related I would post here also, so please read and enjoy. When I started "Life-of-Tech" blog I did say I would talk about things other than handheld consoles so here we go. A console from the early 90s.

My main passion when it comes to consoles and computers is the Commodore line of computers, mainly Amiga, my favourite of all is probably the A1200, but let's not talk about that, let's talk about the console, some call a variant of the A1200, the CD32 which in itself is a very powerful console and more expandable than was thought it ever could be when it was released on September 17th 1993.


Whilst in developement the CD32 had the codename "Spellbound", and the console was just what Commodore needed at the time as they were floundering financially at the time. Commodore needed a big hitter to enter the market just before the christmas period and a lot of hope was placed on the CD32.

Most people just see the CD32 as an A1200 without a keyboard, floppy drive and hard drive all of which may not come as standard with the CD32 but can actually be added if you wish to tinker a little. The most common add on is the Terrible Fire 328 which has 8MB RAM and a 2.5" IDE expansion which can be used for hard disk drives or CF/SD cards. Another option when it comes to a floppy drive is the AMIFDCD32 which plugs into the rear expansion port on the CD32. There are other variants of the Terrible Fire such as the Terrible Fire 330. Adding a Terrible Fire can cause compatibility issues.

Other peripherals:
Keyboard option: There is a port on the left hand side that can be used for a keyboard. Mice. Connecting to HDTV and the use of third party controllers.

No matter what hardware you attach to a CD32 that can change it into a fully fledged computer, most will always see it as a console, which is not a bad thing, and so will use it as such including myself, my CD32 was purchased as a console and has always been used as a console and probably will always be used as a console, I have an Amiga that I can use for computer work.

My favourite game for CD32 was Zool, probably due to it being the game I played the most (only game I had, for the longest time) but I am also a sucker for a good platformer but I am easily distracted by pretty graphics such as those in virtually every Bitmap Brothers game. Any point and click adventure game such as Simon the Sorcerer.

The question may be, do I still own a CD32? Yes I do, also do I still use my CD32? No because I mainly use handhelds, even my PlayStation 4 and Xbox Series X have been reduced to being Blu Ray players or for  streaming games to my handheld consoles. If you don't have a CD32 but want to play there is always the option to emulate the CD32 on other hardware. There are A1200 emulators which makle it possible to play CD32 games on other OSs such as Windows, Linux, MacOS and Android. Hardware: PCs, Apple, Raspberry Pi, other Amigas. Would people want to emulate the CD32 for that retro feel?

Peoples views and thoughts with regards to the official CD32 controller vary. Most think it very peculiar and shaped incorrectly compared to controllers of the time or if you compare it to todays range of controllers it just seems alien.


Would I recommend the CD32? Only for old school gamers that are willing to have the console plonked in front of the TV or for those that want to tinker and change it's use to a computer and place in front of a monitor. Prices of second hand CD32s vary in quality, bundle sizes anbnd whether they are boxed or not.

There have been various, what many would call retro, recreations of computers available to purchase recently such as the Amiga 500 mini, SNES mini, NES mini and coming soon the Vectrex mini. If the CD32 came out now would it be popular and what specs would people like to see on it? Such as HDMI out, USB ports, WIFI, Bluetooth, things that wouldn't detract from the aesthetic look of the original. Personally, yes I would purchase one but only if I could use my existing catalogue of CD32 games which means a mini variant would not be an option for me.

How powerful is it compared to modern consoles? It can't really be compared these days as 30+ years have passed and there really is no competition. Do the games of the time compare favourably with games that are available on modern computers and consoles? This question on the other hand is depends on the players requirements, a good game and good characters can easily beat the flash 3D rendered images and online play.

Follow and comment below

Michael

Wednesday, 3 December 2025

NEW BLOG - LIFE-OF-TECH

Hi all, just a side note to let you know of my new blog, "Life-of-Tech" Life of Tech: WELCOME TO LIFE OF TECH

Please feel free to check it out, Amiga stuff and so much more.

All welcome, come along and let me know your thoughts, all feedback welcome.

Info on consoles, computers (AMIGAS) and tech in general not all electrical.

Michael Holmes

Wednesday, 28 June 2023

Blitterwolf Monthly Page 20

                                                                BLITTERWOLF MONTHLY PAGE 

                                                                    (Is it back or just a one Off ?)          

   So there is no guarantee that articles will start swarming in numbers, but here is a good start to
how it all started originally, being continued years later, I proudly present a Monthly Page
created on an Amiga platform, before using modern technology to then convert from a Amiga
generated PDF to JPG format to bring you the classic feeling instead of the modern blog
which seem to take a lot of the uniqueness away.

                                                                                        Page 1


                                                                                        Page 2

        Please be aware the above companies within the Monthly pages have been placed or mentioned within the article in this instance due to having bought from them to be able to do this project, and I felt free advertising for them may be a nice thing to do. Albeit I am very certain most know 2 out of the 3 companies already.

Monday, 7 November 2022

The OS4 Pre-release Interview!

This is the OS4 Interview. This is an interview I conducted with OS4 itself after writing the five part series of The OS4 Pre-release Preview. It was originally published in Workbench magazine, the paper magazine that my local Amiga Users Group published on a monthly basis. It contains a lot of historical information relating to Amiga OS4 and leading up to it. In the interview WB asks questions that OS4 answers. Yes, it might look funny that way, as it means Workbench is asking Amiga OS4 questions. Well, the magazine that is, since the interview was published by the magazine. I hope you can enjoy it and the trip it provides down memory lane. :-)

 

 

The OS4 Interview?

That's correct, you read it right the first time. In a special exclusive I have personally secured an interview with AmigaOS4, the OS itself. ;-) There might just be the Executive underneath, filing from a bit of DOS, some Graphics on screen, perhaps a Reaction now and then; but OS4 is here to remind us that it also has that Intuition inside. And wants to tell us so. For this very reason I am proud on behalf of Workbench magazine to present the AmigaOS4 interview.


WB: Firstly, thanks for taking the time to do this, it's not everyday you get to talk to the official update to the AmigaOS in years.


OS4: Oh, you're welcome. Since the '99 3.5 pre-release in Canberra, and the 2000 announcement of 3.9 at the Melbourne Ace2K show, I do kind of feel at home here.


WB: What's it like after all this time to be brought to life again, so to speak?


OS4: It's great, for a while I didn't think I was going to make it. By the end, I was left in this dormant coma like state after all those years, and really thought at times that I was going to pass into the realms of OS heaven to be left dead and buried. I'm so grateful for the team at Hyperion and all who helped in rescuing me, I really feel they are a kind of OS software life-savers club. Hi guys!


WB: While we have all been waiting an anticipation for anything to happen with Amiga, what were you doing all that time, where in the world were you?


OS4: I'd like to say I ran off with Carmen San Diego, he he, but sadly that is as further from the truth as you can get. The fact is I practically really was left for dead; Windows and even MacOS really got a stronghold on the market, and even Amiga themselves didn't want seem to want me with their AmigaDE idea to try and make a business with. Life just seemed to go down hill, and me with it, I considered my whole life and was thinking what the point of it all is. It's hard for me to say this, but I really felt like committing suicide at times, I thought it would be best for everybody. In the end I was just so depressed and deprived that I just passed out and collapsed in a heap, I ended up on life support just lying there with no hope in sight, until Hyperion came along to nurse me back to health. Now I just feel so alive!


WB: And we're glad they did. It's understandable why you felt so depressed, after all the empty announcements and false starts, it didn't help.


OS4: Yeah, it was like I was being pulled this way and that. All the different companies with their own idea of what I should be, all the different hardware platforms I was meant to be coded for, and alongside that all the differing opinions from the users point of view of what I should be. As if it was just an image thing, it was very stressful, was anyone thinking of me? I mean, at one stage, I didn't know if I was Arthur or Martha. Did you know, I was even announced as being an x.86 developer OS at one stage? Talk about confusing.


WB: I can see what you mean, you poor thing! Yes, I remember that last announcement, reported in the June 1998 edition of Workbench magazine. Of course, you weren't the only one to go through hard times, you're business partner, the AmigaOne also had it's fair share of hardships deal with.


OS4: Oh, I agree with you totally there. I guess it all started with the new PowerPC Amiga announcements like the ABox, AmiJoe and Shark. The sort of things that never really made it, or are still meant to be in development. That AmigaOne Zico specification related to AmigaDE caused even more confusion. The AmigaOne had to get past this by actually being produced for real, but even it had a rough ride before this happened. First being a development of the Predator SE A1200 accelerator, then meant to use the A1200 as a hardware dongle, until finally the original hardware developed by Eyetech was scrapped and they partnered up with MAI to produce the boards. Talk about a rebirth of the Amiga!


WB: Amazing, even without any Amiga hardware released to the public, it is staggering to look back on the recent history so far. So, how do you feel about the new Amiga hardware being totally different from the classic? Are there things you miss?


OS4: Obviously, the first major thing is that I'm not running on a 68k CPU any more, then there is no custom chips. Getting past the CPU isn't trivial either; although the PPC is regarded as a successor to the 68k, it isn't just a drop in replacement. It's really a completely different CPU, about the only thing it has that relates to the 68k in general would be a Motorola influence and big-endian architecture with more registers. With regard to the AmigaOne not having any customs chips like the classic does, yes, that would be something I miss. It set us apart from the rest of society and provided full hardware compatibility, this just isn't something useful for running AGA games, the hardware allowed us to do things like video work and accessing real Amiga floppies. Now we have to rely on VGA cards with TV outs, and without Zorro you can't just plug a Video Toaster in any more; not to mention a genlock. Of course, this stems from leaving us both for too long, but at least the classic with a PPC board attached can still do these things.


WB: Yeah, although it was beyond your control, would you say there are any regrets to the way things have turned out?


OS4: Oh, there is of course. I mean, first the lack of any real developments didn't help, along with all the useless announcements. Pushing any Amiga fans away and just making us look bad in the computer marketplace. But what's worse I think is that not even Amiga, Inc. themselves worked on me or the hardware, they licensed it out to third parties. Personally I have nothing against this decision, and I think it was the right one to make, it's just that so many companies offered to do this in the past with real intentions and nothing become of it; usually because of the current Amiga, Inc. at the time. Everyone wanted a new Amiga machine, and what happens in the end,? Amiga doesn't even make one, some other Amiga companies do it for them! What a waste, all that time gone for nothing; if only even one of these companies was allowed to produce something, an Amiga revival would have happened ages ago. Now look at what happened. In some ways, this really disgusts me, it really does.


WB: Well, what counts it that you are here now, whatever form you turned out to be. So, how do you see the future for you and the AmigaOne?


OS4: A lot brighter now! I've been revitalised and have some new hardware to run on. But it doesn't end there, because there is new hardware there is a price to pay for that, and more than financially. The board has to be made known, and improved as time goes on, not to mention marketing me as the strong point. :-) We also need to penetrate other markets, including some we used be really active in, so we can attract the previous and even current Amiga fans with better prices. Although those keen spent money on PPC accelerators in the past, it doesn't mean everybody can now, nor the means to do so. Of course, already having support for PC peripherals with PCI and USB does make it easier, no need to make a hardware wrapper for a PC graphics card in a Zorro card any more.


WB: Yes, even that support is welcome, making it cheaper and easier for us. What about other modern implementations being developed for yourself?


OS4: Well, first I would have to say ExecSG's virtual memory built in, which in the future will be supporting the usual paged based type. Then there is the 64-bit filesystem support with the 64-bit file sizes being developed. As well as USB drivers, wireless, DVD's, gigabyte memory, multiple processor support, AltiVec, the list just goes on. It's hard to believe at times some people just wanted me to become an emulator on a 'cheap & fasty' PC, I can understand why but doing do would have prevented modern functionally like these being built into the system, and more to come. I would have ended up being a hack!


WB: And we wouldn't want that. Now you've come so far, being practically built from the ground up these last four years, and already having three updates since you were first unveiled to the public. As well as the public live appearances at the OS4 Roadshows. These are all great things, I congratulate you both, and appreciate the time taken out of your hefty schedule for this interview.


OS4: Thank you, it makes it all worth while, without fans like yourself we'd have a lot less to live for.


WB: Which brings me to my final question, about what the public really want to know, and are really putting the pressure on for an answer. The final release, the icing on the cake. When all is said and done, when will the big day happen when finally AmigaOS4 becomes the finished product?


OS4: Well, toast me brown and butter me up both sides, I didn't see that coming did I? The answer to that is easy, and to put it simply, when it's done. :-)


Friday, 15 April 2022

A500 mini is here

A500 mini Review - Part 1

It has been 1 week now since it’s official release which has given a lot of people a lot of time to review the A500 mini. We have seen a lot of very professional YouTube video makers in their offices, workrooms and studios make exceedingly good videos containing a great deal of content, I have watched Dan Wood, Retro Recipes just to name 2 and read a lot of very good blogs, now it is my turn.

What type of technology is this, a computer, a console or a toy? Well you can attach a working keyboard therefore it must be a computer however you can attach Xbox or PlayStation controllers therefore it must be a console or you could say it is light enough to be taken round to a friends house to play with for a while in which case it’s a toy. Whatever label you give it it will surely offend someone but delight many.

I see the word “Amiga” attached to this in so many searches online but can we really call it that? I’m not going to try and make my way through trying to guess who owns the name at this moment but I run emulation of many types a lot on one of my laptops, Amiga Forever, AmiKit and recently a PS3 emulator, none of this makes my laptop an Amiga or a PS3 or does it? I have another laptop, E.M.M.A. (Emulated Machine, My Amiga). which boots directly into Amiga OS4.1fe and I call this my Amiga laptop.

Whether it’s an officially licensed Amiga product or not I believe most can agree that it will always be called an Amiga mini.

I can say I was very excited to open the nice package that I received and was very eager to review, however life got in the way as usually does with this sort of thing, not to worry though here it is now with many photos including, what seems to have become a very important photo, the one of the serial number underneath.

I can honestly say I have not played with it endlessly and tried to get Workbench and Deluxe Paint working, I have just played some of the games and downloaded over 200 WHDLoad games to see how they played.

But first, lets start with what’s in the box, once out of the brown paper I found a bold and nicely printed box closely resembling the “Cartoon Classics” bundle from 1992, could this be a nod to a 30 year anniversary? On opening the box the machine is immediately visible covered with a nice transparent, moulded piece of plastic. My heart is now racing and I want to dig deeper.


Lifting the keyboard out and the tray that it sits on I find two red boxes one with a outline of a tank mouse and one with an outline of a joypad, each box contains that which is printed, one mouse and one joypad, I also found an HDMI lead and a USB to USB-C lead. I also had a lovely flash drive in the shape of a floppy disc.


I can't wait to spend more time with this beautiful machine and play more with the 263 WHDLoad games I've already downloaded. My short time using it I have already found that I am not keen on a controller with a D-Pad and much prefer a thumb stick or a joystick so I need to find an appropriate controller or a joystick.

More to follow once I have spent more time with the right controller that suits me. Also plenty of pictures to add.

Michael Holmes

Saturday, 1 January 2022

Happy New Year 2022


We at Blitterwolf would like to wish all
Amiga users, MorphOS users and AROS
users a Happy, Prosperous
and Safe New Year.


We will be bringing some interviews, reviews and competitions shortly.


Hope all is well with you all.


Enjoy.


Best wishes from Michael & Damien

Friday, 24 December 2021

Merry Christmas

We at Blitterwolf would like to wish

all

Amigans, MorphOS user & AROS users

a Very Merry Christmas

and a

Very Happy New Year



Everybody enjoy the season

and all it has to offer.